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| Assunto: Re: [Jogo] Naruto Shippuden Mugen 2012 Sáb Set 15, 2012 5:57 pm | |
| Gente to trazendo o Mugen aqui... Ou melhor um tutorial pra poder aplicar nossa versão.
- Primeira Parte:
Baize esse arquivo. Depois clique em extrair e irá aparecer um total de 37 pastas, arraste todas as pastas para a pasta Chars do Mugen. Após isso volte para o local do mugen.
- Segunda Parte:
Vá na pasta Data do Mugen e abra o Select (no bloco de notas) apague tudo e cole o seguinte codigo. - Código:
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;--------------------------------------
;[Info] ;====================================== ;name = "Naruto Shippuden: Ninja Generations" ;author = "ZerX" ;======================================
;----------- [Characters]
blank blank blank Naruto teen, stages/Ichiraku_Ramen_Shop.def, order = 4 Sage Naruto, stages/Konoha_Destroyed.def, order = 7 Rikudo Naruto, stages/4_tails_stage.def, order = 6 Naruto 3 Tailed, stages/4_tails_stage.def, order = 5 4 Tailed Naruto, stages/4_tails_stage.def, order = 6 6 Tailed Naruto, stages/Konoha_Destroyed.def, order = 7 Sakura teen, stages/Konoha_Outskirts.def, order = 4 Smoker, stages/Orochi_Lair.def, order = 6 Vivi, stages/Orochi_Lair.def, order = 6 blank blank blank blank blank blank Sasuke teen, stages/Orochi_Lair.def, order = 6 FG-MSasuke, stages/stage003.def, order = 9 Sasuke Akatsuki, stages/Uchiha_Hideout.def, order = 7 Sasuke CS2 teen, stages/Forest_Ruins.def, order = 6 Aizen, random, order = 8 Urahara, random, order = 8 YoruichiJUS, random, order = 8 Byakuya, random, order = 8 Shanks, random, order = 8 blank blank blank blank blank blank Hinata teen, stages/inner_konoha.def, order = 4 Kiba teen, stages/kushiyama.def, order = 4 Shino teen, stages/Konoha_Street.def, order = 4 Ino teen, stages/Konoha_Village.def, order = 4 Shikamaru teen, stages/Konoha_Street.def, order = 4 Choji teen, stages/Konoha_Village.def, order = 4 AYoh, random, order = 8 Ace-Xp, random, order = 8 ueki, random, order = 8 blank blank blank Rock Lee teen, stages/snd6_k.def, order = 4 Neji teen, stages/Grass.def, order = 4 Tenten teen, stages/Konoha_Outskirts.def, order = 4 YamamotoTakeshi, stages/TrainingArea.def, order = 4 Future Hibari, stages/TrainingArea.def, order = 4 cvsyoko, stages/TrainingArea.def, order = 4 Luffy, random, order = 8 Sanji, random, order = 8 Nami, random, order = 8 Brook, random, order = 8 DragoZoro, random, order = 8 Nico Robin, random, order = 8 Chopper, random, order = 8 Usopp, random, order = 8 Franky, random, order = 8 Kankuro teen, stages/SandVillage.def, order = 4 Temari teen, stages/SandVillage.def, order = 4 Gaara teen, stages/SandVillage.def, order = 4 Sai, stages/inner_konoha.def, order = 4 Konohamaru, stages/playgrnd.def, order = 4 Kakashi, stages/Konoha_Street_Destroyed.def, order = 6 Gai, stages/snd6_k.def, order = 3 Yamato, stages/Grass.def, order = 4 Asuma, stages/konoha.def, order = 3 Anbu, stages/River.def, order = 3 Jiraiya, stages/Rain_Village.def, order = 6 Tsunade, stages/konoha.def, order = 3 Yondaime, stages/Konoha_Construction.def, order = 3 Shodaime, stages/MtHokage.def, order = 7 Nidaime, stages/MtHokage.def, order = 7 Sandaime Hokage, stages/MtHokage.def, order = 3 Haku, stages/ZabuzaStage.def, order = 2 Zabuza, stages/ZabuzaStage.def, order = 2 Suigetsu, stages/gato_bg.def, order = 6 Suigetsu Akatsuki, stages/River.def, order = 6 Karin, stages/Nature.def, order = 6 Karin Akatsuki, stages/Nature.def, order = 6 Jugo, stages/mist.def, order = 6 Jugo Akatsuki, stages/mist.def, order = 6 KillerBee, stages/venezula.def, order = 6 Raikage, stages/kiga.def, order = 6 Tsuchikage, random, order = 6 Mizukage, random, order = 6 !!!!, random, order = 6 Kid, random, order = 1 Mr1, random, order = 1 Chojiro, random, order = 6 BoaHancock by Itachi-Sensei, random, order = 6 Captain Kuro, random, order = 1 C, random, order = 6 Darui, random, order = 6 KM-MKinGin, random, order = 7 Dosu, stages/forest2.def, order = 2 Zaku, stages/forest2.def, order = 2 Kin, stages/forest2.def, order = 2 Tayuya, stages/Forest.def, order = 2 Jirobo, stages/kiga.def, order = 2 Kidomaru, stages/Forest.def, order = 2 Sakon, stages/Sakon.def, order = 2 Kimimaro, stages/TrainingArea.def, order = 2 Arlong, random, order = 8 Marco, random, order = 8 ATashigi, random, order = 8 Alvida Slim, random, order = 8 Gecko Moria, random, order = 8 Lucci, random, order = 8 GinSS, random, order = 8 Mohji And Richie, random, order = 8 Enel, random, order = 8 Guren, stages/Nature.def, order = 4 Kabuto, stages/Orochi.def, order = 2 Kabuchimaru, stages/Nature.def, order = 6 Orochimaru, stages/Orochi.def, order = 5 Pain, stages/Konoha_Destroyed.def, order = 8 Konan, stages/Akatsuki_Base.def, order = 7 Itachi, stages/Uchiha_Hideout.def, order = 5 Kisame, stages/gato_bg.def, order = 7 Deidara, stages/TrainingArea.def, order = 7 Hidan, stages/Hidan.def, order = 7 Kakuzu, stages/Hidan.def, order = 7 Zetsu, stages/Akatsukis_Cave.def, order = 7 Sasori, stages/Akatsukis_Cave.def, order = 7 Tobi, stages/akatsukiforest.def, order = 7 Tobi Rinnegan, stages/Woods_of_Death.def, order = 9 Yugito, random, order = 8 Yagura, random, order = 8 Roshi, random, order = 8 Han, random, order = 8 Utakata, random, order = 8 Fuu, random, order = 8 _ _ _ Shisui, stages/Uchiha_District.def, order = 5 randomselect Nine Tailed Fox, stages/Kyuubi_Gate.def, order = 10 Madara, stages/Woods_of_Death.def, order = 9 Rikudo, stages/random, order = 10 Training Doll, random, order = 10 Ninja War randomselect Danzou, stages/MtHokage.def, order = 7
;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below.
;-----------------------
[ExtraStages]
stages/Training Field.def stages/Grass.def stages/Konoha_Destroyed.def stages/Uchiha_Hideout.def stages/kiga.def stages/venezula.def stages/kushiyama.def stages/gato_bg.def stages/sdk_hontenmaru.def stages/playgrnd.def stages/Preliminar.def stages/Sakon.def stages/cataract.def stages/snd6_k.def stages/MtHokage.def stages/chunin.def stages/konoha.def stages/River.def stages/SandVillage.def stages/Naruto - Suna's Gate.def stages/Naruto - Forest.def stages/forest2.def stages/Nature.def stages/valley.def stages/akatsukiforest.def stages/Orochi_Lair.def stages/Forest.def stages/Konoha_Street.def stages/4_tails_stage.def stages/TrainingArea.def stages/Perona Garden.def stages/Konoha_Village.def stages/Baratie_Restaurant.def stages/Arlong Park.def stages/Konoha_Stores.def stages/Konoha_Street_Destroyed.def stages/Forest_Entrance.def stages/Hidan.def stages/backyard.def stages/Forest_Ruins.def stages/Snow_Mountain.def stages/stage003.def stages/Nami's Tangerine Farm.def stages/Foxy Games.def
;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def".
;--------------------------------------------------------------------- ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3.
;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. [Options] arcade.maxmatches= 2,1,1,2,1,2,2,1,1 team.maxmatches= 2,1,1,2,1,2,2,1,1 Após ter feito isso abra seu Mugen e todos os chars da versão do forum estarão lá.
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